KVG·ENGINEERING SIMULATORS
// internal · not linked from main site · values based on current BOM
Sim 2 is single-hole (shot ledger)
No canvas · no libraries
Model notes
These simulators are an internal engineering view — simplified, parameterized, and intended for fast iteration. Sliders update all three sims instantly. Harvest is modeled as independent mechanisms (TENG + shell + PZT) with pillow amplification and a step-up efficiency factor.
Global Ball Makeup Inputs
Simulator 1 — Hit Impact & Piezo Harvest
What it models: Energy generated per shot from three independent mechanisms — TENG (cover deformation), pillow-amplified KNN/PVDF-TrFE shell (bulk compression + spin), and KNN disc impulse spike — then scaled by step-up efficiency into the supercap.
Impact Force (N)
contact: 450µs · scaled by shot
TENG Harvest (mJ)
σ · A(F) · v_sep · t_contact
Shell Harvest (mJ)
baseline × pillow × β_res
KNN Disc Harvest (mJ)
peak impulse spike + rectifier loss
Total Harvest (mJ)
TENG + shell + PZT (step-up eff)
Supercap Fill (%)
Shots to Full Cap
ceil(supercap / harvest)
// Putt harvest is the known weak point. System relies on supercap carry-forward from prior shots.
Simulator 2 — Single Hole Energy Budget
What it models: A fixed representative hole sequence (Driver → 5‑iron → lag putt → short putt) with per-shot harvest (Sim 1) and explicit ping events, producing a running supercap reserve.
Cap max (mJ)
½CV²
Pre-round charge
Hole total harvest (mJ)
sum of shots
Hole total ping cost (mJ)
sum of ping events
Hole net (mJ)
harvest − cost (excluding carry-in)
Final reserve (mJ)
Final reserve (% of cap)
uses 2 decimals so small reserves don’t read as 0%
Between-round hold time
ball remains pingable after last shot
Shot-by-shot energy
per-hole ledger (carry-in comes from pre-round practice harvest)
Shot Total harv. TENG Shell KNN Ping cost Reserve Pings
// If “% of cap” looks like 0% but mJ is non-zero, you’re just deep in the noise floor vs a 3.6J cap — use the mJ readout as truth.
Simulator 3 — Spin & Wobble Dynamics
What it models: Ball flight stability vs a standard golf ball — backspin, sidespin-induced wobble, and gyroscopic stability. This simulator is a comparison lens (stability + signal conditions), not a harvest calculator.
Backspin / Sidespin (RPM)
0 sidespin = straight
Gyroscopic Stability Sg
stable if Sg > 1.0
Wobble Angle (°)
orange > 15°, red > 30°
Wobble Frequency (Hz)
sidespin rad/s
Stability vs standard ball (%)
100% = “normal”; lower = more wobble/instability
Ultra Wide Band Signal Consistency (%)
antenna variance
Est. Carry (yards)
simple ballistic estimate + headwind adjustment
Dot orbits at wobbleFreq_Hz. Orbit radius ∝ wobbleAmplitude_deg.
Sidespin = 0 → dot sits dead center.
// Severe slice/hook drives wobble ↑. This view is “vs standard ball” stability + signal conditions; harvest is computed in Sim 1.
SIM 04 · ELECTRONICS IMPACT SURVIVAL
Models shock attenuation through each ball layer from clubface to PCB, then analyzes g-force survival and solder fatigue life for each BOM component. Position within the ball and mounting method both affect the result.
Peak clubface force (N)
Sim 4 shot model
Peak g at PCB
after layer cascade
Component Package Mounting G at component Joint load (N) Fatigue life ~Rounds Status
Verdict
SIM 05 · KVG vs PRO V1 — PERFORMANCE ALIGNMENT
Direct comparison of KVG design targets against Titleist Pro V1 published specs and robot-tested data. Sources: MyGolfSpy Ball Lab 2023/2025, Today's Golfer robot test 2025, Trackman Tour averages. KVG targets are derived from global ball makeup inputs above. Green = meets or exceeds Pro V1. Orange = within 10% of target. Red = gap to close.
Dimension Pro V1 Spec KVG Target Status KVG Design Lever
THE CRITICAL DESIGN CHALLENGE
Pro V1 achieves “spin separation” — very low driver spin + very high wedge spin.
This is the hardest performance target to replicate because it requires the KNN/PVDF shell stiffness to behave like Titleist’s ionomer casing.

If the shell is too stiff: driver spin rises, distance suffers.
If the shell is too soft: wedge spin drops, short game suffers.

Target zone: φ = 20–28%, compression = 85–90.
Use Sim 1 sliders to find the combination that maximizes harvest WITHOUT moving compression outside the 85–90 window.